

Do yourself a favor and upgrade your energy efficiency and recharge abilities to the max before you upgrade anything else.īut this walking and hovering thing is kind of a big deal, because you're going to be constantly hovering from one place to another and flicking your attention back and forth from your energy reserve to the action in front of you - walk, hover, walk, hover, over and over. Fortunately, you can hover and cover ground much faster, but the hover ability drains energy from your reserves, and only recharges over time. I can understand the need to make the Iron Man suit feel heavy and ponderous, but the developers missed out on the fact that the Iron Man suit also augments the wearer's strength and speed - you should be able to outpace the world's fastest runners, rather than be forced to check your email and compose grocery lists in between getting from one end of the room to the other. Walking at anything faster than a snail's pace is a problem, too.

The D-pad switches weapons and engages an area scanner, but if anyone can manage to use the D-pad for melee attacks without swinging and missing every time, I would have to see it to believe it. Resistance: Retribution was challenging and had a huge variety of enemies that required a constant change in tactics, whereas Iron Man 2 has only a few enemy types, all of whom were absent from class on the day they taught basic combat tactics at Henchman University.

Unfortunately, that's all the two games have in common. The gameplay controls of Iron Man 2 are very similar to PSP's Resistance: Retribution, in that the thumbpad moves your character, the face buttons move the targeting reticle, the L and R buttons fire weapons, and there's an auto lock-on that makes up for the imprecise nature of controlling a targeting reticle with four imprecise buttons. Iron Man 2 is a promising title, and it definitely has its moments.
