

What’s impressive is that Greg ran this on an Intel 4770K with an NVIDIA 1660GTX (6GB) and 24Gb RAM and got around 30 FPS. They’ve even ported in some of the original NPCs to give the demonstration a little life. Kuzja80’s 4x Texture Pack has been deployed to increase asset resolution. Crazy Bump has been used on the cobblestone and path textures. Firstly, they’ve implemented Nanite in almost all of the assets. Then he’s seriously gotten to work making things look their best.

Using assets from the original game, Greg has ported a lot of assets over to the new engine.

However, I’m not quite as dedicated as Greg Coulthard, who has been working hard on the video below, reimagining The Elder Scrolls IV: Oblivion in Unreal Engine 5, and the results are staggering. I lived and breathed that game for quite a large chunk of my adult life. I’m a big fan of The Elder Scrolls series, and while I’ve put in a lot of hours to Elder Scrolls Online and Skyrim in the last ten years, nothing tops how much time I sank into The Elder Scrolls IV: Oblivion.
